Got to level 28 on World of Warcraft, nearly half way to the ultimate goal of level 60 (until the Burning Crusade expansion raises the bar to 70: my copy is on pre-order). Bullet points:
- the game is getting more of a grind. Play is very repetative, maybe it's because a paladin can do little more than whack axes with the occasional dropping of a hammer of judgement now and then. Killing goes like this: get close enough to enemy, right click enemy, press 4 (seal of something), slight pause, press 7 (judgement), slight pause, press 2 (seal of something else), wait for enemy to die. Gets more interesting with tougher enemies (press 7, 2 a few more times) or when other enemies join the fight (press 6, consecration) but that covers 95% of fighting. When I have tried other permutations (e.g. 2 then 4) the monsters take longer to die so experience tells me this sequence is optimal.
- the paladin eventually gets a nice 'excorcism' spell that can be used against undead monsters. This is a joy, the one true nice ranged attack that can be used to draw individuals from a group for dispatch with the axe. There are various bombs an engineer can use but the bigger the bomb, the smaller distance it can be thrown: with the bronze bomb, the monster will see you and attack before you are close enough to hit it with the bomb (it's running towards me and I am standing there with a bomb in my hand). In fact, since the bombs do no damage to me I find it best to drop the bomb at my own feet to hurt whoever I am fighting. The explosive sheep is good for this, it's effectively a 'deal 100 damage now' button, but they are complex to make.
- when fighting one monster and getting low on health it is good to stun the monster and heal self during the two second window. I don't think stun is 100% reliable but it seems to work more often than not. This is no good if there is more than one monster as any damage you receive from non-stunned monsters interrupt the healing spell. My ultimate defence is always 'divine protection' which gives me time for almost 100% healing: IF I haven't been too lavish with the spells and used up all my mana! This has happened to me more than once, I fire up divine protection and discover I haven't enough mana for a healing. No other option but to start running. I haven't yet programmed myself to try the 'lay on hands' which would give me 100% health but would take all my remaining mana (any pittance is enough).
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My last attempt at Dead Mines was the usual demoralising affair. It went like this:
- while flying to Westfall, look for group to join. By the time I landed I was invited into a group.
- try to locate group members. Leader runs off and starts messing around duelling. After this he announces he is not doing the Dead Mines any more and leaves the group. Damn kids.
- other members of group come and go. Lots of waiting around for a stable group to emerge that will attempt the mine.
- finally end up in a group of me (25 paladin), a 20 rogue and a level 10 paladin (! wanted to be a twink, i.e. a weak player that comes along for the ride and grab goodies). Not a very strong group.
- through abdications I end up as leader but twink asks to lead so I give up the lead.
- eventually we start fighting. People seem reluctant to start fighting, I think dammit, tired of waiting and start attacking.
- not bad progress, make it as far as shredder.
- level 20 guy decides to stop for his tea! His character sits there doing nothing.
- I try to tank shredder but fail: I wasn't sure whether to rely on the twinks healing or do a divine protection and succumbed. Need more practise at this.
- couldn't get back to shredder without getting nobbled by two elite monsters on the way. No help from others.
- a level 41 guy suddenly joins the group.
- level 20 guy leaves group with no word.
- I get kicked out the group. I think what happened was the twink had another character and they decided to bring it in to clean up. The twink threw me and the other guy out the group so they would get all the experience and goodies (this is why the twink wanted to be leader while exhibiting no leadership whatsoever). The whole thing has left me distrusting of group play and I haven't tried any dungeons since. Unless you play with people you know it is pot luck on whether you will get a quality team and won't get backstabbed or abandoned to fend for yourself. My current strategy is to wait until I am sufficiently powerful to tackle these things on my own. I get negligible experience and any goodies I get are probably only not powerful enough for me but I can say I have done it.
Moral: Hell is other people.
Still, I don't visit THEIR sites either.

