Peter's Blog

Redefining the Impossible

WoW News Issue 240


Maecyn

Maecyn was 27 and a bit so she quested mainly in darkshire for the grind up to 30.

Most interesting part was going into the ogre den and meeting Fire Mages with their fire shields. WTF not just restistant to Fire spells but immune to them! Had to raise her own fire shield and blast away with frost spells which aren't so plentiful and since the Fire Mages are casters there is no kiting them. Counterspell didn't seem to work on their fire shields. This fighting was slow and hard, lots of mana breaks and plenty of time for ogres to respawn behind me. By the time I had killed the ogre boss I was fed up so rather than fight my way out again I just ran for it with Mana Shield, Frost Nova and Blink providing an escape vector. Sitting here writing this I remember the existance of sprinting pots, must make some.

She coped well with Worgen Dark Runners: she cleared a couple of camps. She was mainly long-range pulling with Pyroblast, if she pulled two then she sheeped the add. There was one fight later on where I left something sheeped and forgot about it, I only came across the sheep when running back. It's nice pyroblasting sheep but I really hate it when a pyroblast is resisted, especially on a sheep sad

She was without rest bonus for most of 29 and the quests were starting to get thin so she went back to wetlands, killed the pirate captain, swam to southshore, killed some turtles and Forsaken for a couple more quests, then back to darkshire again. The problem in darkshire was that I wanted to do the Worgen Tainted one quests but whenever I went to their area it was devoid of any worgen: level 33's in groups were laying waste to the place sad

The scrabbling for lvl 29 quests even led me down the Stalvan quest chain as far as Stalvan himself but he was 32 and too tough so had to run away. At least Mages can dispel curses so they don't have to run around with a purple cloud around them for ten minutes.

Eventually found a ghoul grinding quest in west of Raven Hill and dinged 30. It was a bit of an anti-climax, too much grinding and I was fed up, even buying a red Mechanostrider didn't seem like a big deal. The skill only costs about 30g with gnomish discount.

Level 30 also saw next ranks of all Maecyn's main fire spells: Fire Blast, Fire Ball, Pyroblast. Tried them out on Stalvan and this time it was HIS turn to run away, didn't save him though smile The reward was a blue that was actually useful: a +mana ring. Thanks Stalvan.

Need to research what use Ice Block is to a soloer if I can't cast spells. Is 'Evocation' a spell? Bandage?

Maesyn

Oh it was good to get back onto Maesyn after a few hours of Maecyn. Travel Form is SO FAST, killing without mana breaks is SO NICE. She went to Searing Gorge where at level 47 she faced enemies of 46-49, just right. She could kill the 49's and handle the odd add.

I tried bear form on Duo's of dwarves and coped but on the whole it was faster to do them in cat form. Bear form makes it easier since she can kill one and then bash for a stun long enough for a Healing Touch 100% heal. It's much faster in cat form where she kills one, regenerate, cat form, then kills the other. Not a big deal.

Other Business

I bought Maecyn a nice looking off-hand trinket and tried for three levels to get her a half-decent main-hand to go with it with no success. My guess is that EVERYONE is levelling enchanters as there is bugger all worth buying in the auction house.

Maesyn is only just getting into the levels for gathering rugged leather which will enable Maezyn to make leathergoods from which Maexyn can disenchant materials to get her the last 20 levels or so to 300. Maexyn has a couple of nice enchants going and can give the others +7 intellect or whatever which is most beneficial to Maecyn (I still find it odd that there is no minimum item level that highish enchants can be put on: there is a limit for armour kits).

The range of leather gear that a leatherworker can make is fairly weak, she can't make Maesyn an entire wardrobe, only stuff like a belt at level 42 and some bracers at 48, pretty piecemeal but with the AH the way it is the only option for some greens (and blues).

I have more herbs than I care about, I may do another trademark u-turn and switch Maecyn to skinner/tailor. The mats required to level up a tailor are extrordinary so I may also have to contemplate the fire mage thing: a frost mage must be able to AoE farm cloth pretty nicely. Maecyn's 21 point talent was a fire equivalent of cone-of-cold but dazes rather than slows, not sure what use it will be except in desperate moments where she needs to blast away with everything.


Filed under: games warcraft wow

Spikeles Says:

3 months ago

Yeah mobs that are resistant to spells kinda suck. Especially at lvl 70. Al'ar in tempest keep is completely immune to fire, it's a bugger if you specced and geared for fire damage. Then you got Hydross in SSC who is immune to frost damage half the time. Counterspell won't work against the fire shield, since counterspell only counters an active cast not an already cast spell.

Evocation is a channelled spell that restores a percentage of your mana every second(i think it ends up restoring about 60% of your total mana), while it's channelling any damage you take or any action you perform will cancel it. It's good for those long 10minute boss fights, or for the quick refresher while fighting trash.

Ice block. Well when it first came out it was restricted to only frost mages. Luckily blizz saw the light and changed it to a class spell, rather than a talented spell. It's very usefull for soloing as it will remove pretty much any debuff you care to to think about. (there are a few it wont, but they are mostly high-end raid boss aura debuffs). It'll remove poisons, curses, debuffs, stuns, pretty much everything. It's usefull as well if the enemey gets some type of temporary strength buff, you can iceblock and wait until the buff wears out. Also good in battlegrounds since it will protect you from fall damage.

Peter Says:

3 months ago

Interesting stuff as usual spike. I was trying the counterspell while the mobs were casting 'quick flame shield' (it said something like that on their casting bar) and I was waiting for it after the opening pyro. In my usual golden hindsight, I should have been counterspelling their fireballs, although I had my fire shield up, and pretty good it was too: we were stalemated for a while before I reached for my frost bolts.

I use Evocation semi-regularly when I'm grinding and down to 39%ish mana and the cooldown is up. At 39% it's tempting to skip a mana break which I know I shouldn't as lady luck will make sure my next pyroblast is resisted sad Nowadays I'm programmed to check the Evocation cooldown.

I forgot all about mana gems, having got the spell at 30, must give them a try.

Ice block sounds good for getting rid of the annoying diseases the ghoulies were infecting her with.

You've reminded me to note that she was sheeped on the Stalvan quest chain but remembered she can blink out of it.

Peter

Gasmaskk Says:

3 months ago

Ya for the druid its a lot easier to kill groups of mobs in cat form because of the dps. Bear form can be useful but it is usually too slow so you end up taking more damage than necessary.

Spikeles Says:

3 months ago

Ah, the good ole mana gem. When you get to 70, save up your dkp (or whatever loot system you use), beg, borrow, trade, do whatever you have to do to get the "Serpent-Coil Braid" that drops from Tidewalker.

It's nice being able to decurse (the only other class that can decurse is a druid), but sometimes i wish i could remove diseases :( Don't forget to get the mod "Decursive" if you don't have it already. Something that sets mages apart from the other dps classes is the fact they have this spell. In some boss fights, it's quite possible for the mage to do almost no damage at all if you didn't bring a druid, or the druid is having to heal. Attumen in Kara is a perfect example. His curse will decrease your +hit rating, making it almost impossible for anyone to land a successfull hit, so if it falls to you to decurse, you will be spending over half your time doing that and not actually doing any damage.

Peter Says:

3 months ago

Gasmaskk: got that right, against pairs cat is as good in terms of health left after fight as bear but the fight ends much sooner, especially if start the fight with a stealth/pounce.

Spikeles: I had another thought about Ice Block: can use it while waiting for your own cooldowns, maybe frost nova, certainly the damn health/mana pot cooldown.

Peter

Gasmaskk Says:

3 months ago

Ya I either use stealth/tigers fury/ravage for the most part. Ravage is an ability that has a huge eprcentage of crit and you can take some mobs down to as much as half health with some of the crits. Its very useful, but pounce is also useful. Depending on the mobs defense and dps is how you want to determine which move your going to use. Most of the time in raids I use ravage just because my max crit with it is 6500. Against casters, solo mobs, or mobs that dont take a lot of dmg or do a lot of dmg use ravage for a quicker win. But for mobs that seem to take a lot of damage or groups of 3-4 or more use it so its one less attack coming ur way. Then if you get low on health all you have to do is pop out throw on some hots, or heals over time, and maybe pop a pot then pop back in. *hint* dont waste your time pouncing on bosses in instances because of immunity. Hope it helps.

Gasmaskk

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