Peter's Blog

Redefining the Impossible

WoW News Issue 232


Maecyn

I got caught up in mage play and ran Maecyn up nine levels to level 20. I'm not sure I would call Mage easy mode but in getting to level 20 she has died a total of three times despite fighting predominantly equal level mobs and tackling whatever quests I attempted, e.g. clearing Trogg camps in Loch Modan. This is better than I managed with Paladin/Hunter/Warlock/Druid.

I dont' think this was because mages are overpowered but rather because Frost Nova is just THE most useful thing in the world. She can use it as a freezing trap during a fight or she can drop it while running away and leave a group of monsters standing. I've spent the talent points in reducing the cooldown to 21 seconds so I can use it twice in particularly tricky fights. This attack works nice against melee mobs:

  • Frost bolt (damage + slowing effect)
  • Arcane Missiles (damage as the slowly approach)
  • Fire Blast (instant damage, 6 second cooldown, I think of it as a shotgun for some reason)
  • Frost Nova to freeze them
  • Jump back
  • Fire bolt: three second cast for them to say their prayers
  • If the Fire Bolt didn't get them, a Fire Blast or wand will.

Fighting anything with a ranged attack becomes a problem. Mage has a 'Dampen Magic' buff that reduces damage taken from spells (and reduces friendly healing which isn't an issue when soloing) but it didn't make much difference against dragonkin or knife/bow weilders (anything with 'scout' in it's name). Because the mob isn't frozen the mage is continually taking damage so the mob has to be burnt down quick. I found this to be quickest:

  • Fire Bolt (three second cast but this is 'before' the fight i.e. the enemy isn't hitting me)
  • Fire Blast (have to get into 20 yard range to fire it now, get it in early so the cooldown will start running and it can be used again)
  • Arcane Missiles. During this time the mob is firing back and some of the missiles may not fire if I am taking hits but some of the missiles do land. A Fire Bolt during this time will be interrupted a lot, too much to be useful. Repeat Arcane Missiles till Fire Blast has cooled down.
  • Fire Blast.
  • Wand to death

Ranged mobs are much harder than melee and Maecyn usually needs food/drink between EACH fight (bah).

Polymporph (sheeping) is handy when attacking pairs but it is very situational. I sometime polymorph an add during a fight but I am aware that sheeping allows it to heal so I only use it on healthy mobs.

At level 20 she got Blink, Blizzard, Teleports and some other goodies.

  • Blink: I love it. Heavenly. If frost nova is on cooldown, this instantly puts 20 yards between you and the mob. Melee Mobs are invariably slowed by Frost Armour so 20 yards gives good time to land some Arcane Missiles. Maecyn could handle level 23 raptors with the aid of blink. Also good for running away, in one case it seemed to put in enough distance to instantly make the mob give up. I had one fight in murloc country go very wrong and she ended up running through level 25 murloc territory. Frost Nova/Blink got her through it. She uses it every 15 seconds while running, passes the time on long runs watching the cooldown expire.
  • Blizzard. I don't think she is in AoE grinding terriory yet but when an add joins a fight she can frost nova the pair then use this to finish off the first while damaging the second.
  • Teleports: Ironforge and Stormwind are 10 seconds away! Love it too.

ToDo: script to eat & drink bound to a hotkey. Oh and conjuour water automatically if there isn't any. And make space in inventory for the water. And play the game for me while I watch telly.

UPDATE: @ level 20 I also got Mana Shield and then completely forgot to try it, too busy blinking. Too many goodies in one go. There's another skill to regenerate mana but it has an 8 minute cooldown sad


Filed under: games warcraft wow

Spikeles Says:

4 months ago

Nice to see you are enjoying playing your mage, welcome to the club :P

PeterJ Says:

4 months ago

Hi Peter,

I also have a lvl 8 mage that I must try again soon.

A bit of warlock news. Since getting Baltic to 70 he has done a few bosses in Kara and managed to get the first 2 peices of the Frozen Shadoweave set. The mats are a complete pain. The guild went back to Mount Hyjal last night for another crack at Rage Winterchill. We have been doing the trash for drops and rep but have managed to get to him on several occasions now. I originally took in the hunter Kolan but we were struggling with getting enough AoE damage. After getting enough rep for kolans new ammo, the "Timeless Arrows" +53 dps ftw! I suggested to the GM I could bring in Baltic for AoE if he felt it would be worth it. He agreed and I hearthed back and logged to the lock. I copped a fair bit of flack to start with, one guildie suggesting that I was the worst geared entry to Mt Hyjal ever. He then offered me every green drop suggesting anything would be an upgrade. Mostly tongue in cheek but I do still have a couple of green trinkets. Anyway that changed pretty quickly. Seed of Corruption is unreal for AoE with a couple of decent pally tanks. Just spam SoC on the main target and watch the numbers tick. On a reallt good fight Kolan the hunter might hit 1400 dps. After the first wave of mobs Baltic was sitting at around 4900 dps!

Anyway it was a very different experience and one of the first occasions I have had a chance to use much warlock AoE damage. Great fun. You need to get you lock up to 70. there are a bunch of new toys.

Cheers

PeterJ

Peter Says:

4 months ago

I read something about how Mages are going to be buffed in WoTLK so they can match Warlock raid dps. I assumed that was destruction but maybe affliction is good too?

When people slag off a classes dps, isn't it traditional to say 'but what about this group buff?'. Would all the Ferocious Inspiration/Trueshot Aura damage from the rest of the raid have equalled a few thousand dps? Prob not, never thought the 'raid utility' arguement held true.

I had another go on Maesyn (druid) last night and I have to say she's more fun. I was disconnected while in the AH and before the client kicked me out I had time to have a good nose around the crowd (not much else to do). They were ALL covered in epics, not even a blue to be seen. There was a warlock there and his gear looked quite evil. Luckily I'm not at all jealous, they put the work in and good luck to them.

Peter

PeterJ Says:

4 months ago

Peter,

On a normal Kara or SSC run the overall dps for a hunter will normally top most damage. The mob waves in the first boss in Mt Hyjal is set up for AoE damage. The hunter has minimal AoE damage and needs to resort to single target damage. The lock can simply use SoC and damage every mob at once. Different classes for different situations.

Cheers

Peter

Peter Says:

4 months ago

Hunter has explosive and snake traps which I agree are minimal AoE (I don't think I bothered to train for those with Maezyn). I bet snake trap is /gkick-worthy in a heroic?

I had to swat up on what SoC means and it looks like level 70 AoE grinding fun.

Peter

PeterJ Says:

4 months ago

Hi Peter,

Snake traps are far from /gkick material. They can be quite usful in the right setting. The nice thing about snakes is that they pull thier own aggro where explosive traps generate aggro on yourself. I do however use misdirected explosive traps quite a lot. Very useful for helping tanks gain aggro on multiple targets.

Hunters will never really be effective in AoE scenarios but more than make up for it with single target dps and aggro management.

Cheers

Peter

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