My lamentations at lack of pew pew on my druid led to researches which have yielded the existence of the Druid's 'Natures Grasp' talent.
It sounds too good to be true:
- for 40 seconds gives a 35% chance a melee hit will cause the attacker to be rooted
- one minute cooldown (i.e. useful in every other fight)
- available at level 10 for one measly talent point
- instant cast
- castable in cat and bear forms
- zero mana
It's in the balance tree so I totally neglected it, it's a unique decent talent for just one point in tier one of a talent tree. There's me bemoaning boar form and I could have been rooting one mob, bashing another, healing and kicking butt. I never bothered much with the direct rooting spell but the instant cast and being able to use it in cat/bear form makes this far, far more appealing.
I even had a talent point going spare.
Bum
And is it just me or are the affliction warlock talent points after Dark Pact pretty feeble? Tempted to start putting points into demonology.


Hi Pete,
It's been quiet on the raiding front of late with a couple of people leaving and uni exams forcing some to cut back. This has given me some more time on the warlock. Now level 64 and almost finished Zangarmarsh. It has been a lot of fun so far. Grinding with the VW means that I can take on up to about 3 equal level mobs fairly comfortably. I installed a new UI that has taken some getting used to but it lights up the curse buttons so I instantly can see which ones are on at any time. I like it but it needs some tweaking. I think I have too much information. I was invited into Underbog with a reasonably powerful group. We had a 70 warrior tank, 70 healer, 65 rogue, myself 63 and a 63 shadow priest. Great fun and we did not wipe once.
This was my first instance with the lock apart from a run through ZG with a guildmate. I was concerned about stuffing up as I find instance play can be very different to soloing. I pulled out the imp for a change and was very happy with the whole mana battery idea. I found that I managed my mana pretty well. Aggro is a slight problem as I was trying to dot up all the mobs in a pull then shadow bolting to finish them off. This meant that if we did not kill fast enough I was pulling them to me. Still did not wipe but I may have died were it not for the good healing. Death Coil and life drain means that the lock is pretty survivable for a squishy. All good fun and I picked up a nice dagger and a new chest.
My biggest issue now is to better understand gems for warlocks. My new shoulders and chest each have several gem slots so I am reseaching the best gems for them. Seems that the way to go for afflicion may be to stack +spell damage a little but like a BM hunter stacks +agi.
All in all good fun.
Cheers
Peter