Maesyn
Maesyn did some Redridge Mountains and Wetlands and rose three levels to 25. Cat form is fun. The Ravage ability is kinda useful, prowl up behind something and stab between shoulderblades for a bit of damage and a combo point, it does mean one is a bit quicker to having enough points for a decent combo move. However, the prowling means I have to slow from +30% move speed to something roughly equal to normal move speed and that slows things down, and it's annoying when trying to get behind someone that's pacing too and fro.
The Rake bleed DoT is nice and possibly a better opening move.
Pookypoo
Pook was scheduled to do more in the Bone Wastes of Terokkar but I had found that boring with Maevyn so I sent pook to Blade's Edge Mountains where he did some of the last stuff that Maevyn did. He did a good quest to go into a bird camp and up a tree to read a book, very challenging but fun. I like fighting bird men, or any humanoids for that matter because I can use the 'Repentance' retribution stun talent, giving him two stuns a minute or one per fight. I like to finish fights with a stun/judge seal of command/crusader strike combo if possible.
Other than that his fighting has come down to spamming Judgements of Commands whenever the cooldown is up. He has talents to make this mana efficient, it kills a level 66 in two or three judgements and he has to drink every three fights or so. The fights aren't the long autoattack protection affairs and I'm learning to live with the mana breaks. Moral: if in doubt take a mana break. Half health+mana = add in the next fight
Pook is a third of the way to level 66.
Maexyn
Maexyn is becoming the most formidable character. I found that in the late thirties she can start a fight with an equal level mob, DoT it up and leave it fighting the voidwalker, then she can deliberately DoT up a distant bystander mob and drain tank it. Two monsters just for fun. Unfortunately it is also taxing on her health/mana and she cannot sustain it without drinking but she is certainly in the beastmaster realms of dealing with multiple opponents.
I found that the 'Grim Reach' talent for increased range can be used to pull casters at least six yards which can help avoid big fights (e.g. troll camps in STV). DoT a caster at maximum range and it will run to you to get into it's own casting range. Voidwalker on passive helps avoid a fracas too.
She is now level 40 and has the 'Dark Pact' talent which means she can sip on her pet's mana, should she feel the need. This is very nice and I see long grinding sessions ahead. She can use the voidwalker's mana and I'm not sure what problem that causes the voidwalker? I still haven't tried the imp which I think can regenerate mana quickly but I'm not sure if this would make up for the beating maex would get without having a voidwalker about. I'd rather use Maexyn's life for converting into mana than have it beaten out of her.
She got the Felsteed training and hence very cheap riding training and immediately bought a Blue Mechanostrider:
The felsteed seems tall and sleek with a gnome on it, I like the fiery hooves but it's too elegant for her style: it would suit Maezyn more. I might set up a castsequence macro to toggle between felsteed and mechanostrider. Her epic will definitely be a mechanostrider.
Maevyn
The price of Earthstorm Diamonds has gone up. For the cost of three transmute cooldowns and about 20g of materials Maevyn can make a diamond and sell it for 130g. That's a good 30g a day for a transmute, about 10g more per day than selling primal waters (which are ingredients in the diamonds).



The problem with Dark Pacting your voidwalker is that he regens mana very slowly and will be needing his mana to taunt mobs. Same would go for the Succubus- poor mana regeneration and needs her mana to seduce or lash of pain. The bonus of using the Imp is its high mana regen rate and the fact that when you turn off firebolt it is never casting so always regenning mana.
Hope that helps.