Optimising one's Killing Spree
Following yesterdays analysis I made the following changes to my grinding:
- made plenty of bag space
- always autoloot
I put a load of herbs I was carrying around (Ancient Lichen, Fel Lotus, good stuff that I have no recipes for) in the bank, mailed spare health pots to Pooky and had about twenty slots free.
Off to Nagrand.
Strolling across the plains killing level 67 bull Elekks Mae was sustaining 130,000 XP/hr (with rest bonus, no quest turnins) according to Titan Panel, better than two kills a minute. The attack vector was unchanged from before and since autolooting is so quick there was no need to start another fight before looting. The main thing I noticed against the Bull Elekks was I was having to almost constantly Mend Pet to keep Tiddles health up. WTB an easy way to tell whether Mend Pet has finished.
She reached a big crystal surrounded by level 66-67's and small crystal outcrops that can be collected for consortium rep and thence a nice +15% attack speed ammo pouch at honoured. I found that I could simply go round and round the big crystal, killing the guys and picking up crystals and maintain 120,000 XP/hr (the crystals took time to open and hampered progress somewhat). By the time Mae had done a lap the monsters had respawned and so she could continue until she ran out of bullets.
Less than two hours, 75 crystals, over 20g of vendor trash, Three of Lunacy (? but blue), oodles of netherweave and silver and about 250,000 XP. Oh, and level 68!!!
(UPDATE: three of lunacy leads to this, which sounds fantastic).
A typical quest gives 10,000 XP which is equivalent to ten kills and also involves killing (say) ten guys so in total gives maybe 20,000 XP. While grinding Mae could kill twenty guys in ten minutes. With the questing overhead of finding where you are supposed to go and returning for quest turnins, I suspect it would be faster overall for Mae to grind the two levels left till 70. That would leave her with oodles of quests to do at 70, all rewarded by gold, and she could do them on a flying mount.
There are two things about that plan I don't like:
- after two hours running in a circle killing the same guys it gets a bit repetative.
- the quest rewards are probably nice greens which would be ok to a 68 but crap to a 70.
Anyway, Mae has some things to do:
- Get the training for Snake Trap which sounds like it's fun but useless.
- Venture to Netherstorm to find the Transmute speciality guy. Epic flying mounts don't pay for themselves.
Incidently, some of the guys defending the crystals would stun Tiddles and attack Mae. I found it fun to drop an Immolation Trap at their feet. It does over 900 damage, rather more than spamming raptor strike. Burn baby burn.
Oh and the decent Halaa rep rewards involve PvP. Mae could get a useless sounding alchemy recipe and a single unique-equip 18 slot bag using the non-pvp rep grinds. She will probably pick up the recipe, the bag isn't worth farming 160 powder samples for.
Summary: level 70 is maybe 16 hours of grinding away.


So what's the plan when you hit 70?