Respec Time
I ran Pooky around Winterspring on a thorium farming trip. There seem to be fewer and fewer people there, thorium can be picked up 7pm easily. I fought a few bears and things still thinking about a respec to speed up the kills a bit. After a while I couldn't resist. Hearthed to Shattrath, portal to Ironforge and did this. The Armory is calling it a Hybrid build but I was trying to move towards shockadin: using lots of spellpower and holy shock to get damage. I decided to try this even though my spellpower is poor. When it came to the crunch I couldn't bring myself to go retribution spec as when I had it before I found it too inconsistant and mana hungry.
I flew to Menethil, took the boat back to Kalimdor and flew back to Winterspring to try this out on the same monsters as before, a side-by-side comparison.
I found a beast and judged Seal of the Crusader on it, Seal of Command, Holy Shock, then waited for judgement and carried on Holy Shocking and judging crusader whenever the cooldowns were up.
It was crap. I didn't kill things noticably faster, what was noticable was the health plummeting and the mana vanishing. It didn't improve using Righteousness instead of Command. It felt like ret spec: inconsistant and mana hungry. DamageMeters did report improved dps, maybe 30 more on average, but nothing worth the loss in damage mitigation. Sometimes you get a big crit and 300dps over the fight, sometimes zilch and 150dps. I can't imagine living with this in Outland. I only tried it for a few minutes and on a laptop. Ok it killed monsters but I had to take full mana breaks which I'm not really prepared to do, hate that downtime. I have three options:
- stick it out for a few more levels till I get more talent points to pick up 'Holy Guidance' which should improve the spellpower. Also wait for better gear with more spellpower.
- switch to retribution
- go back to protection. I've read that Seal of Vengence is good with a fast one-hander, maybe that will help?
Of these three I'm tempted to go back to protection. I feel I've gone full circle back to the searches for the perfect spec I did in the thirties. At the end of the day I don't like the way my health was disappearing, as a formerly protection paladin that makes me uneasy, level 58's shouldn't be able to touch a level 63. I can easily choose a protection build: this. Core protection but enjoying Spiritual Focus for easy self healing. Avengers Shield may be useful now it works from 0-30 yards rather than doughnut 8-30 although it's the most mana hungry of all the paladin zap talents (Avengers Shield, Holy Shock, Crusader Strike) but then again it will zap three baddies (or two and a fire beetle).
UPDATE: leaning more towards protection, for the same arguments I had months ago and maybe a couple more:
- prot is slow but mana efficient: you are mitigating damage rather than spending mana on healing
- fights go on longer but you don't need mana breaks between
- better survivability: corpse runs are far worse than mana breaks as downtime goes. Sometimes when riding around Winterspring pooky can pick up five frostmane tigers when he stops at a thorium vein: he switches to sword and board and kills them. It takes maybe two and a half minutes but he lives, without trying hard and playing on a laptop. I'm not convinced the current build could do that (I might try but the tigers are a long way from the graveyard).
- if paladin dps is crap anyway, I'd rather be tough with crap dps than fragile and out of mana.
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holy may be good for healing but I want a good soloing spec. I would go holy IF I had the spellpower gear but I don't and I'm not planning on raiding for it (guild still raids nocturnally
).
Protection downsides:
- Unless you are fighting more than three mobs it is boring
- More likely to take on adds in a long fight and it's not always a good thing (I'd rather invite adds in when I could handle it than have them volunteer)
- Vulnerable to casters, DoTs etc, would be nice to be able to take them down quick
I don't have this angst with the Hunter
Lets talk about Arcanite
I can buy Arcanite for maybe 9g a bar, I can make it myself and I can use three bars to make an arcanite rod to sell for a minimum of 40g. I can only transmute one bar a day but I have mats for twelve days.
- If I buy two arcanite bars, transmute one and make a rod every day I make 22g a day.
- If I buy one arcanite bar and transmute two over two days and make a rod every two days I make 31g over two days or 15.5g a day.
- If I transmute three bars over three days, make a rod and sell it I get 40g every three days or 13.3g a day.
See where I'm going? It looks like it could be more profitable to buy some of the arcanite for the rods. I would be more tempted by the rod-every-two-days plan as I am not sure how frequently enchanters graduate to needing Arcanite Wands to wave around (or whatever they do with them).
Last weekend someone was BEGGING to buy arcanite in the AH so at weekends the raw arcanite can go up for 15g a bar. Arcanite is the business to be in. No arcanite = no paladin epic mount.
Servers Down
Servers are down this morning, Blizzard put a notice up last night, thx blizz. There is a patch coming but I'm tired of class nerf predictions. Will check it out at lunchtime so come back for news hot off the press.
UPDATE: 38M patch, took ten minutes to download. Nothing big to report for Hunters or level 63 Paladins: some bug has been fixed in Seal of Vengence damage but it doesn't say if the bug gave you more or less damage than you should have. I really must get around to turning in the boxes of mushrooms pooky has been carrying for how many months and seeing if I can at least get him to 64 so he can give SoV a try.
Blogging
Hum, I abandoned the bullet points this morning so I could explain the respec more clearly. I think I like this format.


Dunno, i really don't have that many problems on my Pally. maybe because i'm a bit more patient.
Yes i'm slow as a Protection Spec if its only one mob. So if i see more i deliberately add adds i can handle. Usually no problem. Often i do it for a challenge also. See if something unpredictable happens to force me to ajust tactics.
Too bad your Paladin is not a Alch also, but then again your hunter is. Can make you soon Arcane Elixirs - Does +35 spell damage.